![]() With its use of tilt shift photography, Unravel makes the player, and therefore Yarny, feel like such a tiny piece of a massive world, much in the same way the Toy Story films do. This is an experience that is meant to be singular and affecting, and it succeeds on nearly every level. Our only legitimate complaint is that there isn’t more of Unravel to play, but perhaps a sequel will satisfy that desire.īut the possibility of an Unravel sequel doesn’t seem in Coldwood’s plans, based on our time with the game. ![]() Developer Coldwood Interactive knows exactly how to maintain consistency with its platforming, and when to add a new wrinkle to spice things up. There was not a single moment that playing Unravel felt derivative or generic, or where the mechanics got old. The yarn mechanic continues to build on itself in clever new ways, and the wonderfully designed environments consistently surprise. ![]() Ultimately, though, the puzzle solving and the platforming in Unravel is a delight. ![]()
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